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Quarry Immersion

Location: Tomkins Cove Quarry, New York

Instructor: Lindy Roy

Columbia GSAPP Spring 2020

The quarry, with its distinctive spatiality and various surface types where refraction and reflection of light are taken place, manipulation of visual distortion can affect the observer’s interpretation of scale and distance to produce a similar impact to that of dysmetropsia. The project designs a 1-6 months artist retreat where the artists are defamiliarized with the quarry and explore the effects of the optical distortion through the solitary living experience in a camouflaged habitable ocular device. 

Artists come through different paths, experience one aspect of the quarry, and leave with unique quarry impressions.

The continuation of landform to the interior of each unit allows an immersive quarry experience. Identical forms are reoriented to match with various quarry surface textures so as to produce different quarry perspectives, as well as to preserve the quarry appearance. The monolithic quality of each unit blurs the boundary between architecture and art piece, breaks the conventional reading of floor, wall, and ceiling, and creates spatial ambiguity.

Optical Distorsion Analysis

 The analysis shows the relationship among the location and orientation of the observer, application of rules of optical distortion, reality in the quarry and the perceived quarry.

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Quarry Perspective

The units are distributed in the quarry matching unit appearances to quarry surface textures so as to be camouflaged into the environment to preserve the current appearance of the quarry while guaranteeing the distorted visual experience.

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The 30 ft deep cuts sprawl to the units remove the sense of time and orientation, and allow solitary living experience.

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The units are distributed into the quarry matching views with quarry texture sizes to achieve both the 5 scales of perspectives and camouflaged into the site. Allowing the quarry to maintain its present appearance

Rock-shape units are scattered in the quarry corresponding to the quarry wall texture sizes. The larger the window of observation, the bigger the texture of its surrounding quarry wall. Therefore, the units can be camouflaged.

Simulation of views using optical lens through an optical device

Nanako Umemoto & Lindy Roy Looking Through the Quarry Viewing Device that Simulates the Distorted Perspectives on Site

Nanako Umemoto & Lindy Roy Looking Through the Quarry Viewing Device that Simulates the Distorted Perspectives on Site

Bird’s Eye View

Bird’s Eye View

Zoom-Out View

Zoom-Out View

View with Illusion of Closer Distance to Opposite Cliff

View with Illusion of Closer Distance to Opposite Cliff

View with Exaggerated Distance

View with Exaggerated Distance

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Generative Design - Avery Studio Layout